


For example, a fire elemental opponent might specialize in spells which make heavy use of red mana. This "mount" spell is only filled when a mount is used, and is not available to hold another spell if no mount is used.Ĭomputerized opponents can also cast spells during their turn, with the available spells depending on the type of foe. A player may also have an "extra" spell provided by a monster that they have captured and used as a mount. Players select which spells to bring into a battle ahead of time, and may only cast spells from this limited repertoire. Additionally, in the PC, Playstation 2, Xbox 360, iPhone, and Wii ports, certain spells have a "cool-off" time before they can be cast again. Certain spells are more powerful, but require more mana. Spell effects include direct offensive damage to the other player, defensive spells, ones that affect certain tiles on the board, ones that make the other player skip a turn, and many more. Most battles can be re-fought if the player loses, although only those which are part of the main quest need be completed in order to advance the game plot.Īs players gain mana, they can opt to cast a spell instead of swapping tiles, but only if they have enough of the appropriately colored mana. Once either the player or computer opponent runs out of life, the battle is over. An extremely long chain can earn the player additional bonuses. If, by this action, a new row or column of three or more like tiles is formed, this is also removed and the chain can continue indefinitely. The player and the computer-controlled opponent take turns swapping the position of two horizontally or vertically adjacent tiles on a grid to make a row or column of at least 3 like tiles these tiles are removed with various effects as listed below, and all tiles above them fall to fill in the spaces, with new tiles created at the top of the board. Image is from the Xbox Live Arcade version of the game.Combat in the title is conducted entirely via turn-based puzzle action similar to Bejeweled or Zoo Keeper.

The combat screen in Puzzle Quest with the player (left) facing against a computer opponent (right). Key quest locations are also marked on the map, and completing quests typically involves visiting such locations in order to defeat one or more opponents in one-on-one battles. Each location is connected together by roads, and foes periodically appear between locations, blocking movement until they are defeated.

The game uses a simple map, and as players accept quests, new towns, cities, and other points of interest appear as available destinations. Gold can be used to buy equipment that offers bonuses in combat, or it can be used to build up a citadel that unlocks additional content and customization for the character. During play, the player takes on quests as part of the main storyline, as well as accepting side quests in order to gain items, experience and gold. A character's predisposition toward individual attributes and spells is determined by the selection of one of four professions at the start of the game. Players assume the role of a character with various statistics such as combat ability, morale, and magical affinity. The story of Puzzle Quest is based in the Warlords game universe. It also has spawned several spin-off games that combine Puzzle Quest with other series, such as Neopets Puzzle Adventure, which which combines the Puzzle Quest and Neopets series.įrom the "Gameplay" section down was taken from Wikipedia. Puzzle Quest sold so well that it spawned several sequels, Puzzle Quest 2, Puzzle Quest Galactrix and Puzzle Quest 3, and Puzzle Kingdoms, which does not have the Puzzle Quest name, but was developed by Infinite Interactive. Challenge of the Warlords combines Match-3 puzzle gameplay with the story and inventory management of a more traditional RPG. It has since been ported to most current consoles/handhelds and there are versions available for Nintendo's DS and Wii, Sony's PSP, PS2, and PS3, Microsoft's XBLA, Apples iPhone, and the PC through various digital retailers such as Steam/Big Fish Games, and a retail package available from THQ's Valusoft range.
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It was developed by Infinite Interactive and published by D3Publisher, and was first released for Nintendo DS and PlayStation Portable on March 16, 2007.
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Puzzle Quest: Challenge of the Warlords is the first game in the Puzzle Quest series, a tile-matching and role-playing hybrid video game series based off of the Warlords video game series.
